IM FLOOR HOCKEY RULES
FALL 2007
Playing Time and Intermission:
· Playing time shall be 30 minutes in duration, divided into 3 periods of 10 minutes each. The intermission between each period shall be 3 minutes. When overtime is used, there will be no intermission.
· The first overtime (sudden death) period will last for 5 minutes.
· If the game is still tied after the first overtime, a shootout will be used to determine the winner. (Playoffs & Championship only: Two overtimes before shootout)
· In the last minute of each period, during penalties, and the last 2 minutes of overtime, the clock will stop on every whistle (goals, when the ball is frozen, and when it goes out of play).
· During the first 9 minutes of each period, the clock will only stop after goals.
· Teams are allowed 2 timeouts per game. Timeouts are 1 minute in length.
Game Procedures:
· Each team captain must sign-in players prior to the start of the game.
· All players must be listed on the roster (no exceptions).
· There will be 5 players per team on the court at a time. Generally, this means 4 players and a goalie per team, but a team may pull their goalie if they so choose.
· If a team does not have enough for a full team (5), a forfeit will result.
· If a team is losing by 10 goals, the game will end there unless the losing team wishes to play on. If the losing team wishes to play on, they will be given the option of ending the game at the next intermission break. If they choose to play the next period, they will not be given the option to end the game again until that period is over. If the losing team scores a goal, and thus is losing by less than 10 goals, they will not be given the option to end the game.
· Penalty minutes will carry over between periods and into overtime (if necessary).
· Fighting warrants a suspension from the league for the rest of the season.
· Players are permitted to wear any equipment they deem necessary.
· There are no offsides or icing calls.
· Substitutions may be made at any time.
· Hand Passes:
o Hitting ball with open palm: okay
o Grabbing ball and setting on ground: okay (can’t move feet until ball touches ground (face-off at nearest point)
o Grabbing and throwing: illegal
· Ball has to touch ground on face-off before players can make contact. Referees reserve the right to kick players out of the face-off circle.
· Out-of-Bounds:
o Face off is at nearest point to where ball was hit from
o A ball is considered out of bounds if it makes contact with any gym equipment (this includes a basketball hoop, the track, an elliptical, or a treadmill) or passes outside the designated playing area
· Stoppages of play: Referees may stop the game when the ball goes out of bounds, when the goalie covers the ball for 5 seconds or on a “dead ball” situation. Stoppages of play result in a face-off.
· Dead ball: Two or more players are involved in a scrum for the ball and the referee deems they are not directly playing the puck. A “Dead Ball” will result in a face-off at the nearest point.
· Last team to score in regulation shoots first during the shootout. If score is 0-0, captains do rock, paper, scissors at center ice.
· When a shootout is required, any four players may shoot in succession alternating teams. If the game is still tied after the shootout, then the same 4 players will shoot (in sudden death) until the tie is broken.
Penalties:
· Major and minor penalties, 1 minute for minor, 2 for major.
· Game Misconduct:
o 1st offense: ejection from game
o 2nd offense: ejection from current game and suspension from next
o 3rd offense: ejection from league
· Minor:
o Elbowing, hooking
o Holding, and holding onto stick
o Hip check (interference)
o High stick (only if someone gets hit) - no contact = face-off from nearest point
o Unsportsmanlike conduct (profanity towards another player) (1st warning)
o Tripping
o Broken stick, if not dropped immediately
o Intentionally breaking of another players stick
· Major:
o Spearing
o Slashing
o Cross checking (w/ stick), body check (upper body)
o USC (2nd warning)
· Game Misconduct: (ejection from game: team also serves a 2 minute penalty)
o USC (3rd warning)
o Profanity toward ref
o Fighting
o Alcohol on breath
o Throwing a stick
· A team will be charged 3 penalty minutes on the record (to be used in tiebreakers and conduct violations) when a player receives a game misconduct.
· If any one player incurs the equivalent of 3 minor penalties (3 minutes of penalty time) in one game, they are suspended for the rest of that game.
· If any player incurs the equivalent of 5 minor penalties over 2 consecutive games, they are suspended for the rest of the game their 5th penalty occurred in and next game that their team plays.
· If any player incurs the equivalent of 10 minor penalties over the course of a season, they are suspended for the rest of the season and the following season.
· Any player suspended for the season (for fighting or for incurring 10 penalty minutes) may not return to their team for the playoffs.
Playoffs:
· Each team’s points (2 for win, 1 for OT/SO loss) determine the division standings, which will be used to determine playoff seeding.
· If two teams are tied at the end of the regular season, the winner of the regular season games will be used as a tie breaker. If a second tiebreaker is necessary, Goal Differential will be used. If a third tiebreaker is needed, the team with the higher sportsmanship rating will be awarded the higher position.
Forfeit Fees (IM Policy)
A $20.00 fee will be charged to the Captain’s student account each time two of the following infractions occur:
Missed captain’s meeting
Missed contest
Eligibility violation
Conduct violation
A conduct violation is defined as the incurrence of 20 penalty minutes by a team over the course of the season (playoffs included).
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